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Skydance’s Behemoth review – a VR game with colossal ambitious
Dec 9, 2024
A new VR experience where you fight skyscraper-sized monsters uses the tech to give an incredible sense of size and scale, in this visually impressive action adventure.
There aren’t many games that insert their developer’s name before the title. Tom Clancy’s Rainbow Six doesn’t count, so the most famous example is probably Sid Meier’s Civilization franchise, and beyond that the various works of American McGee and Hideo Kojima. For whatever reason, it’s also the route media company Skydance have chosen for their latest, Behemoth.
You’ve probably seen the Skydance logo before a number of movies, as they’ve co-produced everything from the Mission: Impossible and Transformers franchises to Alex Garland’s Annihilation. Their video game forays have been relatively limited so far, but they are making Marvel 1943: Rise Of Hydra and a new Star Wars game with Amy Hennig. Although for now their most prominent title is fellow VR game The Walking Dead: Saints & Sinners.
Behemoth certainly has a cracking concept. You’re Wren, a man or woman from a village dying of the Curse, a damning magic that spreads corruption, gradually transforming people into monsters. It has also led to the creation of Behemoths, gargantuan beasts that stalk the Forsaken Lands, spreading terror and chaos. For some reason though, the Curse doesn’t seem to be affecting Wren in quite the same way.
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