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I've played the new co-op game Josef Fares revealed at The Game Awards and the level of variety is unreal
Dec 13, 2024

Split Fiction could easily be another hit for Hazelight when it releases next year.

Split Fiction™ | Official Reveal Trailer - YouTube
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Josef Fares and Hazelight Studios aren't normal, and I'm not just talking about the energetic charisma that makes Fares a highlight whenever he's given a mic at The Game Awards. No one does it quite like the Swedish studio: Its games have online support but are designed around split-screen co-op—arguably a relic of videogames past—and are stuffed beyond belief with one-off systems, environments, and minigames, some of which only last minutes.
The studio's next co-op adventure is Split Fiction: Fares just revealed it at The Game Awards, and earlier this week he showed me around a dozen of its levels. I leapt between flying cars, transformed into an otter, became a pig who farts rainbows (when I walked into mud, I was given the option to "wallow"), rolled through a level as a Samus morph ball, competed with Fares to perform downhill hoverboard tricks, got turned into a notebook drawing, piloted a sandworm, and rode a dragon—and that's just the stuff I can talk about.
The basic platforming skills remain constant throughout: low-risk double-jumping, air dashing, wall running, and zipping between grappling targets, where failure doesn't sting much because you just respawn nearby if you fall to your death. I also saw some light combat. Otherwise, though, Split Fiction is full of one-off platforming and puzzle ideas that require two-player solutions, and its premise easily accommodates that variety.
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