Back
Ghost Of Tsushima: The Kotaku Review
Jul 15, 2020
Ghost of Tsushima is a game of compulsion. Like most open-world adventures, everything is designed to get you to explore what’s over the next hill or across that nearby river. The map is peppered with question marks, many of which surround towns and temples in which you meet allies and upgrade equipment. Helpful diversions like hot springs and fox dens have obvious environmental tells. The wind, a major contributor to the game’s overall aesthetic, literally guides you to objectives. But there’s a big difference between scouring a map to completion and actually having a good time, no matter how obsessive a person you may be.
Advertisement
The story opens with Japan on the brink of war. A small group of samurai have gathered on a Tsushima beachhead to repel an invading Mongol force led by Khotun Khan, a fictional descendant of Genghis and Kublai Khan. While the Mongols attacked Japan on multiple occasions, Ghost of Tsushima liberally combines various historical and cultural artifacts for an entirely new narrative. As was the case in the late 13th century, the samurai find themselves unprepared to deal with the invaders’ overwhelming military tactics and get almost completely annihilated.
Ghost of Tsushima puts you in control of Jin Sakai, one of the island’s last remaining samurai
Screenshot
0Shares
0Comments
0Favorites
0Likes
Say something to impress...
Loading...
Comments
Hot

No content at this moment.

Relevant people
Do Future
12852 Followers
Work out your future
Related