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With the loss of Shadow of Mordor dev Monolith Productions, I'm reminded how important DRM-free stores like GOG are for preserving games we love
Feb 27, 2025

Monolith Productions had an incredible run of games, and while the studio is being shuttered, at least some of that work is preserved to play forever.

Yesterday, we got the news that industry layoffs aren't slowing down, as Warner Bros. canceled Monolith Productions' Wonder Woman game and shuttered the studio, also cutting two more studios at Player First Games and Warner. Bros Games San Diego.
Any jobs lost thanks to reported corporate incompetence are always a tragedy, but the loss of Monolith Productions cuts especially deep. This is a studio that celebrated its 30th anniversary last year, having worked on a breadth of titles across a wide range of genres.
The team's work on first-person shooters was lauded with the release of the No One Lives Forever games, but with 2005's F.E.A.R, Monolith Productions set standards that arguably haven't been met since.
F.E.A.R. used reactive enemy AI (in the original, non-obnoxious meaning of the term) that challenged the player in unique ways.
Monolith Productions wasn't content to stop there, dabbling in other genres like MOBAs (multiplayer online battle arenas, like League of Legends) before again striking gold with 2014's Middle-earth: Shadow of Mordor.
A third-person action game, Shadow of Mordor is at first glance easily compared to one of Rocksteady's Batman Arkham games or Ubisoft's Assassin's Creed titles, just with the trappings of Tolkien's fantasy world.
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